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Dynamic Shadows?
Mina Darsh Offline
Member

Posts: 227
Threads: 24
Joined: Sep 2010
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#7
Solved: 8 Years, 2 Months ago RE: Dynamic Shadows?

There is actually a line under "<Player_Lantern" in the Game.cfg file found in the Redist folder (Where the executable is.), which says "CastShadows = "false"". However, setting this to true doesn't seem to have any effect. I would love to see if it would work, I have plenty of FPS left really, and if my computer could indeed handle it, and it won't bug out, it would be a very nice touch to see the lantern's light cast shadows. But I guess this is not possible since the shadows are scripted, I take it?
09-14-2010, 11:04 PM
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Messages In This Thread
Dynamic Shadows? - by Craig - 09-14-2010, 08:38 AM
RE: Dynamic Shadows? - by MulleDK19 - 09-14-2010, 10:52 AM
RE: Dynamic Shadows? - by Craig - 09-14-2010, 06:59 PM
RE: Dynamic Shadows? - by Deu sex - 09-14-2010, 07:19 PM
RE: Dynamic Shadows? - by Deu sex - 09-14-2010, 11:07 AM
RE: Dynamic Shadows? - by CHANCEPHOENIX - 09-14-2010, 08:55 PM
RE: Dynamic Shadows? - by Deu sex - 09-14-2010, 11:12 PM
RE: Dynamic Shadows? - by Mina Darsh - 09-14-2010, 11:04 PM
RE: Dynamic Shadows? - by Craig - 09-15-2010, 03:24 AM



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