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Martin's (aka walps thread)
WALP Offline
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Posts: 1,221
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#8
RE: Martin's (aka walps thread)

SCREENSHOTS

Did some further mapping and learned/remembered a bunch about how to do underwater environments from analyzing FG maps. One thing thats a challenge is that FG almost exclusively uses pre made buildings underwater, instead of wallsets, which limits the freedom with layout a lot. For now the workaround I found is using the shipwreck wallsets, which dont look too bad for an underwater building.

Also found a cool trick. If you hold CTRL and scroll down in item preview window the thumbnails will turn into names instead, and if you scroll up they will go back to big thumbnails.
04-20-2016, 06:00 PM
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Messages In This Thread
Martin's (aka walps thread) - by WALP - 04-10-2016, 11:27 AM
RE: Martin's (aka walps thread) - by WALP - 04-10-2016, 05:41 PM
RE: Martin's (aka walps thread) - by WALP - 04-14-2016, 02:59 PM
RE: Martin's (aka walps thread) - by A.M Team - 04-14-2016, 04:47 PM
RE: Martin's (aka walps thread) - by WALP - 04-14-2016, 05:21 PM
RE: Martin's (aka walps thread) - by WALP - 04-14-2016, 09:43 PM
RE: Martin's (aka walps thread) - by WALP - 04-19-2016, 07:06 PM
RE: Martin's (aka walps thread) - by WALP - 04-20-2016, 06:00 PM



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