Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Custom assets and objects for map making?
Neurological Offline
Member

Posts: 71
Threads: 11
Joined: Sep 2010
Reputation: 1
#11
RE: Custom assets and objects for map making?

(09-18-2010, 12:58 AM)Argoon Wrote: i was able to open a simple "map" on the model viewer and assign material to it but the model is gigantic, it is 3 meters high on my 3d app but on the model editor it seams to be 30meters or more.

I tried to edit the collada file by changing the meter value and no mater what i assigned the model is still very big. Sad

Are you using 3dsmax? If yes I set up the home grid to:

Grid spacing: 8
Major Lines: 8
Perspective: 7

The rest all on default. A common wall is high 160 units.

Neurological - Music Entertainment
http://www.neuro-lab.net
09-18-2010, 02:21 AM
Find


Messages In This Thread
RE: Custom assets and objects for map making? - by Neurological - 09-18-2010, 02:21 AM



Users browsing this thread: 1 Guest(s)