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All about Materials and Textures
ScorpyX Offline
Junior Member

Posts: 9
Threads: 1
Joined: Sep 2010
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#1
All about Materials and Textures

propose to discuss the theme of textures and materials only here

my question is
- why Specular map have 3 channel?
(and it is not standart rgb \ something different..)

[Image: spech.jpg]

ok red channel looks standard
but that is green and blue channel have?

- Look \ height_map looks like a green channel of spec_map + some blur

[Image: height.jpg]

its some paint tricks ? :]

- Can I use RGB color specular_map like a Gears of war?

[Image: gowspec.jpg]

i try this in amnesia material editor but specular transform to white :[

- how i can create height_map? just paint grey color?
09-17-2010, 12:50 AM
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Messages In This Thread
All about Materials and Textures - by ScorpyX - 09-17-2010, 12:50 AM
RE: All about Materials and Textures - by Igroman - 09-17-2010, 08:16 AM
RE: All about Materials and Textures - by Bek - 09-17-2010, 10:47 AM
RE: All about Materials and Textures - by Argoon - 09-17-2010, 02:33 PM
RE: All about Materials and Textures - by Thomas - 09-17-2010, 04:05 PM
RE: All about Materials and Textures - by Thomas - 09-17-2010, 04:21 PM
RE: All about Materials and Textures - by ScorpyX - 09-21-2010, 06:50 PM



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