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Make the level all one map or use loading screens?
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#9
RE: Make the level all one map or use loading screens?

(04-06-2012, 06:46 AM)Cranky Old Man Wrote: You mean the distance between two entities affecting eachother? If so, can't you just add an invisible lever in-between that sort of carries the signal like a middle man?

No, i mean, for example, a wheel entity can be spun within the invisible map boundary but not when outside the boundary in the very same map.

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04-06-2012, 07:36 AM
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RE: Make the level all one map or use loading screens? - by Your Computer - 04-06-2012, 07:36 AM



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