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The trick with the sound
Armored Cow Offline
Member

Posts: 72
Threads: 3
Joined: Sep 2010
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#11
RE: The trick with the sound

I'm curious. When you make a function, how do you know what to put into the parentheses?

Such as
TimerCreakDoor(string &in asTimer)
Or
UseKey(string &in asItem, string &in asEntity)

Or the one you posted. I don't understand how you can determine what goes in there.
09-19-2010, 10:08 PM
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Messages In This Thread
The trick with the sound - by Dismortal - 09-17-2010, 04:41 AM
RE: The trick with the sound - by jens - 09-17-2010, 07:13 AM
RE: The trick with the sound - by Dismortal - 09-17-2010, 01:44 PM
RE: The trick with the sound - by jens - 09-17-2010, 01:59 PM
RE: The trick with the sound - by Dismortal - 09-17-2010, 02:40 PM
RE: The trick with the sound - by Cgturner - 09-17-2010, 03:31 PM
RE: The trick with the sound - by jens - 09-17-2010, 04:24 PM
RE: The trick with the sound - by Cgturner - 09-17-2010, 04:28 PM
RE: The trick with the sound - by Requiem - 09-19-2010, 05:14 PM
RE: The trick with the sound - by Pandemoneus - 09-19-2010, 06:00 PM
RE: The trick with the sound - by Armored Cow - 09-19-2010, 10:08 PM
RE: The trick with the sound - by Pandemoneus - 09-19-2010, 11:08 PM



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