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Causing sanity damage to yourself
RaptorRed Offline
Junior Member

Posts: 6
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Joined: Sep 2010
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#10
RE: Causing sanity damage to yourself

(09-17-2010, 07:40 PM)Cgturner Wrote:
(09-17-2010, 08:28 AM)jens Wrote: You changed the script here, Void PullLever(string &in lever1, in -1) and that is incorrect. I also noticed my original had an error, it should not say "in" at all for alState so the correct is:

void PullLever(string &in asEntity, alState)

It is meant to be like that, so do not edit that part at all!

To explain: alState can be either 0, -1 or 1 and that is why in the script you say IF alState is -1 or 1 then you should do GiveSanityDamage.

This works very nicely! What script do you use to make the player's head turn at the same time as the insanity effect? I've got a squeal coming from behind the player once he walks into an area, and I want him to look when the noise starts.

It works for you?, thats odd mine says identifier alState is not of data type and that it should be of boolean type.
09-19-2010, 08:21 PM
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Messages In This Thread
Causing sanity damage to yourself - by RaptorRed - 09-17-2010, 06:24 AM
RE: Causing sanity damage to yourself - by jens - 09-17-2010, 06:54 AM
RE: Causing sanity damage to yourself - by jens - 09-17-2010, 08:28 AM
RE: Causing sanity damage to yourself - by RaptorRed - 09-19-2010, 08:21 PM
RE: Causing sanity damage to yourself - by jens - 09-20-2010, 07:41 AM
RE: Causing sanity damage to yourself - by jens - 09-21-2010, 06:19 AM



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