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Input with QJoyPad
node357 Offline
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Posts: 2
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Joined: Sep 2010
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#3
Solved: 8 Years, 1 Month, 4 Weeks ago RE: Input with QJoyPad

(09-20-2010, 07:01 PM)Urkle Wrote: In game we are using relative mouse movements.. But in the gui we are using absolute mouse position.

You'll have to inquire with the developer of QJoyPad about how to get QJoyPad program to send cleaner relative mouse movements to SDL applications.
Sorry for taking so long to respond... it turns out using the launchers in the GNOME menu didn't load the environment variables I wanted. Launching Amnesia from a terminal worked! It is so strange turning cranks and yanking open doors with the little joystick, but it feels much more natural than I expected. Thanks!

PS: I'll email the developer of QJoyPad, but it takes a long time for him to reply.
10-02-2010, 08:41 AM
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Messages In This Thread
Input with QJoyPad - by node357 - 09-19-2010, 02:14 PM
RE: Input with QJoyPad - by Urkle - 09-20-2010, 07:01 PM
RE: Input with QJoyPad - by node357 - 10-02-2010, 08:41 AM



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