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Moving the Player
jens Offline
Frictional Games

Posts: 4,093
Threads: 199
Joined: Apr 2006
Reputation: 202
#6
RE: Moving the Player

(09-20-2010, 03:17 PM)SLi78 Wrote: OK, thanks.

Just another question.

Is there a function that i can get the coordinates from areas e.g. from a posnode?

Something like "PathNode.GetX".
Well, i have set
AddBodyImpulse("Player", 100,100,100, "");
AddBodyForce("Player", 100,100,100, "");

after my "StopPlayerLookAt()" and i cant see that anything happensSad

UH SORRY WRONG FUNCTION

Not entirely sure what you mean, describe what sort of situation you are trying to create and I can give a suggestion on how to do it.
09-20-2010, 04:04 PM
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Messages In This Thread
Moving the Player - by SLi78 - 09-20-2010, 03:01 PM
RE: Moving the Player - by jens - 09-20-2010, 03:08 PM
RE: Moving the Player - by Pandemoneus - 09-20-2010, 03:17 PM
RE: Moving the Player - by jens - 09-20-2010, 04:03 PM
RE: Moving the Player - by Pandemoneus - 09-20-2010, 04:27 PM
RE: Moving the Player - by SLi78 - 09-20-2010, 03:17 PM
RE: Moving the Player - by jens - 09-20-2010, 04:04 PM



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