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Script Help Random sounds
Daemian Offline
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Posts: 1,129
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#5
RE: Random sounds

For testing purposes I would change those RandInt(x,x) for a plain RandInt(1,1), so you can note in-game how it loops and how it sounds. When you're done with that part you can then adjust the frequency (RandInt).

05-21-2016, 01:24 AM
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Messages In This Thread
Random sounds - by serbusfish - 05-20-2016, 09:26 AM
RE: Random sounds - by Mudbill - 05-20-2016, 09:44 AM
RE: Random sounds - by serbusfish - 05-20-2016, 10:04 AM
RE: Random sounds - by Mudbill - 05-21-2016, 12:38 AM
RE: Random sounds - by Daemian - 05-21-2016, 01:24 AM



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