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Item triggering a script
Darkfire Offline
Senior Member

Posts: 371
Threads: 22
Joined: May 2014
Reputation: 15
#13
RE: Item triggering a script

Thanks for help, everything works. I set player's health to 80 and for some reason it doesn't regenerate, so no need for a loop. I wanted the knife to damage the player, but when in the model editor I set the amount of health added to -25, it did nothing. So instead I made it to +10 and set a function that hurts the player when their health increases, and then added rest of the stuff I wanted.

Ps. No code because I'm writing from a phone Tongue

(This post was last modified: 06-05-2016, 10:00 PM by Darkfire.)
06-05-2016, 09:59 PM
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Messages In This Thread
Item triggering a script - by Darkfire - 05-24-2016, 09:58 PM
RE: Item triggering a script - by Slanderous - 05-25-2016, 10:57 PM
RE: Item triggering a script - by Mudbill - 05-26-2016, 07:08 AM
RE: Item triggering a script - by Darkfire - 05-26-2016, 12:20 PM
RE: Item triggering a script - by Darkfire - 05-30-2016, 04:00 PM
RE: Item triggering a script - by Slanderous - 05-30-2016, 04:20 PM
RE: Item triggering a script - by Daemian - 05-31-2016, 02:31 AM
RE: Item triggering a script - by Darkfire - 06-02-2016, 06:19 PM
RE: Item triggering a script - by Mudbill - 06-02-2016, 08:08 PM
RE: Item triggering a script - by Daemian - 06-02-2016, 08:57 PM
RE: Item triggering a script - by Mudbill - 06-02-2016, 11:19 PM
RE: Item triggering a script - by Daemian - 06-03-2016, 12:24 AM
RE: Item triggering a script - by Darkfire - 06-05-2016, 09:59 PM



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