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On-Screen messages
Chilton Offline
Member

Posts: 138
Threads: 9
Joined: Sep 2010
Reputation: 0
#6
RE: On-Screen messages

(10-01-2010, 08:39 PM)Placeable Wrote: Chilton can you tell us what names you used for the .lang file? For the category etc.

@SLi78 Yeah, I didn't put in the whole text of the .lang file. You would have to do what you posted of course.

<LANGUAGE>
<RESOURCES>
</RESOURCES>
There were a few other categories here i redacted
<CATEGORY Name="Hints"> //For every new hint, add a new Entry Name and Entry as seen in the initial hint below
<Entry Name="EntryHint"> //EntryHint is actually the name of the hint, and can be anything i like.
Redacted for censorship purposes, or more accurately, spoilers.
</Entry>
</CATEGORY> //Do not close the category before all desired hints have been added
</LANGUAGE>

Im not sure why you wanted that, but there you go
Also, i conservatively used the extra_english.lang to save a little space, and for ease of programming.

Also, spoilers noone would ever know was a spoiler out of a custom campaign for great glory... Or something
10-02-2010, 04:16 AM
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Messages In This Thread
On-Screen messages - by Chilton - 10-01-2010, 05:11 PM
RE: On-Screen messages - by Placeable - 10-01-2010, 05:30 PM
RE: On-Screen messages - by SLi78 - 10-01-2010, 05:37 PM
RE: On-Screen messages - by Chilton - 10-01-2010, 05:43 PM
RE: On-Screen messages - by Placeable - 10-01-2010, 08:39 PM
RE: On-Screen messages - by Chilton - 10-02-2010, 04:16 AM
RE: On-Screen messages - by Placeable - 10-02-2010, 10:17 AM
RE: On-Screen messages - by Chilton - 10-02-2010, 05:52 PM
RE: On-Screen messages - by Placeable - 10-02-2010, 07:29 PM
RE: On-Screen messages - by Chilton - 10-03-2010, 04:02 AM



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