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sound script
LoneWolf Offline
Senior Member

Posts: 308
Threads: 43
Joined: Sep 2010
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#1
sound script

void CollideRoomThree(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("Sound_22", "break_stairs.snt", true, "", "");
}



How do i get this to work? above is what i have for it but i have no idea what to put in.

Edit: I get error as - no matching signatures to 'PlaySoundAtEntity .......' .
10-12-2010, 09:20 PM
Find


Messages In This Thread
sound script - by LoneWolf - 10-12-2010, 09:20 PM
RE: sound script - by Kyle - 10-12-2010, 09:43 PM
RE: sound script - by Stangi - 10-12-2010, 10:37 PM
RE: sound script - by LoneWolf - 10-12-2010, 10:55 PM
RE: sound script - by Kyle - 10-12-2010, 11:17 PM
RE: sound script - by nofsky - 10-12-2010, 11:01 PM
RE: sound script - by LoneWolf - 10-12-2010, 11:05 PM
RE: sound script - by LoneWolf - 10-12-2010, 11:29 PM
RE: sound script - by LoneWolf - 10-13-2010, 12:34 AM
RE: sound script - by Kyle - 10-13-2010, 02:31 AM
RE: sound script - by Chilton - 10-13-2010, 02:59 AM
RE: sound script - by Kyle - 10-13-2010, 12:12 PM



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