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Adding 2nd script
LoneWolf Offline
Senior Member

Posts: 308
Threads: 43
Joined: Sep 2010
Reputation: 0
#3
RE: Adding 2nd script

AddEntityCollideCallback("Player", "ScriptArea_2", "CollideScript_2", true, 1);

should be in the void on start part...

EG.

////////////////////////////
// Run first time starting map
void OnStart()
{
AddUseItemCallback("", "key_tower_1", "prison_section_1", "UsedKeyOnDoor", true);
AddEntityCollideCallback("Player", "ScriptArea_2", "CollideScript_2", true, 1);
}
10-20-2010, 05:04 PM
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Messages In This Thread
Adding 2nd script - by Mateh - 10-20-2010, 04:37 PM
RE: Adding 2nd script - by Frontcannon - 10-20-2010, 04:59 PM
RE: Adding 2nd script - by LoneWolf - 10-20-2010, 05:04 PM
RE: Adding 2nd script - by Mateh - 10-20-2010, 05:34 PM
RE: Adding 2nd script - by LoneWolf - 10-20-2010, 05:49 PM



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