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Can't get door to lock using SetSwingDoorLocked("mansion_1", false, true)
Arvaga Offline
Junior Member

Posts: 8
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Joined: Oct 2010
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#6
RE: Can't get door to lock using SetSwingDoorLocked("mansion_1", false, true)

I tried it too and it didn't work the way he did it, but I got it to work this way...
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
  SetSwingDoorLocked(asEntity, false, true);
  PlaySoundAtEntity("", "unlock_door", asEntity, 0, false);
  RemoveItem(asItem);
}
since asEntity is the entity we used the item on and the asItem, obviously, is the item.
This way you can make a global method to unlock doors, no need to make functions for every door you have to unlock.

Visit the scripts recollection thread to find scripts for your custom stories.
10-21-2010, 10:39 PM
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RE: Can't get door to lock using SetSwingDoorLocked("mansion_1", false, true) - by Arvaga - 10-21-2010, 10:39 PM



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