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crash at startup - SteamOS
loadrunner
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#1
Not Solved crash at startup - SteamOS
Hi,

I'm using SteamOS 2.0 on an Intel G4400 CPU + Nvidia GTX 750 Ti (driver 367.27)
and the game crashes (segfault) right after the fist screen. (it's a loading screen I guess, it takes a few seconds)
I never managed to get past it.


hpl.log Wrote:Loading data from cloud storage
--------------------------------------------------------
Files on steam cloud:
No could files found!
Time: 0
--------------------------------------------------------

Version 1.10
-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
--------------------------------------------------------
Creating job manager with 0 threads and 1024 jobs
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
Creating script module
Creating lipsync module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: -1x-1 bpp:32 rr: 60 fs:0 ms:0 driver: 0 cap:'SOMA Loading...' posSad-1x-1)
Available drivers:
(0) - 'x11'
(1) - 'dummy'
Creating window: (-1,-1) 1920 x 1080 - 32 bpp flags: 4099
Setting display mode: 1920 x 1080 - 32 bpp 60 hz
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 750 Ti/PCIe/SSE2
Version: 3.2.0 NVIDIA 367.27
Max texture image units: 32
Max texture coord units: 192
Max texture buffer size: 134217728
Max texture array slices: 2048
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Texture compression 3DC: 1
Texture sRGB: 1
Geometry Instancing: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.50 NVIDIA via Cg compiler
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
Max vertex uniforms: 2048
Max fragment uniforms: 4096
OGL ATIFragmentShader: 0
Tesselation: 0
MultiBindTex: 1
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.7.8
Version Number: 178
WARNING: Sampler aSpecularMap doesn't exist or is unused, could not bind it to unit 2
WARNING: Sampler aSpecularMap doesn't exist or is unused, could not bind it to unit 2
WARNING: Sampler aSpecularMap doesn't exist or is unused, could not bind it to unit 2
WARNING: Sampler aSpecularMap doesn't exist or is unused, could not bind it to unit 2
WARNING: Sampler aSpecularMap doesn't exist or is unused, could not bind it to unit 2
WARNING: Sampler aSpecularMap doesn't exist or is unused, could not bind it to unit 2
WARNING: Sampler aSpecularMap doesn't exist or is unused, could not bind it to unit 2
WARNING: Sampler aAlphaMap doesn't exist or is unused, could not bind it to unit 1
Adding engine materials
Adding engine post effects
WARNING: Sampler colorMap doesn't exist or is unused, could not bind it to unit 2
WARNING: Sampler offsetMap doesn't exist or is unused, could not bind it to unit 3
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing FMOD.
Available sound Drivers:
= PULSEAUDIO =
0 - "Default Output Device"
1 - "Built-in Audio Digital Surround 5.1 (HDMI)"
= ALSA =
0 - "default"
1 - "null"
2 - "pulse"
3 - "cards"
4 - "sysdefault"
5 - "front"
6 - "rear"
7 - "center_lfe"
8 - "side"
9 - "surround21"
10 - "surround40"
11 - "surround41"
12 - "surround50"
13 - "surround51"
14 - "surround71"
15 - "iec958"
16 - "spdif"
17 - "hdmi"
18 - "dmix"
19 - "dsnoop"
20 - "modem"
21 - "phoneline"
22 - "hw"
23 - "plughw"
24 - "plug"
25 - "shm"
26 - "tee"
27 - "file"
Picking Output[0] Driver[0] and SpeakerMode[2]
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
--------------------------------------------------------

User Initialization
--------------------------------------------------------
--------------------------------------------------------

Game Running
--------------------------------------------------------
Loading keybinds - file version:0
New default keybindings detected - trashing old keybindings.
Loading keybinds - file version:5

dmesg Wrote:[ 594.543220] Soma.bin.x86_64[1539]: segfault at 0 ip 0000000000d978b8 sp 00007ffd03b1f860 error 4 in Soma.bin.x86_64[400000+18e3000]
08-11-2016, 09:28 PM
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Messages In This Thread
crash at startup - SteamOS - by loadrunner - 08-11-2016, 09:28 PM
RE: crash at startup - SteamOS - by Romulator - 08-12-2016, 04:29 AM
RE: crash at startup - SteamOS - by loadrunner - 08-12-2016, 09:57 AM
RE: crash at startup - SteamOS - by Romulator - 08-12-2016, 11:23 AM
RE: crash at startup - SteamOS - by loadrunner - 08-12-2016, 11:35 AM
RE: crash at startup - SteamOS - by loadrunner - 08-12-2016, 03:23 PM
RE: crash at startup - SteamOS - by Mudbill - 08-13-2016, 03:32 PM
RE: crash at startup - SteamOS - by ace102 - 11-30-2018, 07:51 PM



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