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Pathnodes
Venom Fox Offline
Junior Member

Posts: 32
Threads: 9
Joined: Mar 2016
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#4
RE: Pathnodes

(08-19-2016, 04:32 PM)Mudbill Wrote: Have you added the path nodes to the monster in the script?

PHP Code: (Select All)
AddEnemyPatrolNode(stringasNamestringasNodeNamefloat afWaitTimestringasAnimation); 

You don't need to add all, but I recommend adding 1 for every turn so it won't get stuck on corners.

Wrong game Big Grin I'm modding Soma, not Amnesia but thanks anyway :-)

(08-19-2016, 04:03 PM)WALP Wrote: .nodes is an auto generated file. I believe that the setting forcecacheloadingandskipsaving controls whether or not files like this one are generated, but I dont remember if it had to be true or false.

thanks it worked!
(This post was last modified: 08-19-2016, 05:23 PM by Venom Fox.)
08-19-2016, 04:57 PM
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Messages In This Thread
Pathnodes - by Venom Fox - 08-19-2016, 02:34 PM
RE: Pathnodes - by WALP - 08-19-2016, 04:03 PM
RE: Pathnodes - by Mudbill - 08-19-2016, 04:32 PM
RE: Pathnodes - by Venom Fox - 08-19-2016, 04:57 PM
RE: Pathnodes - by Romulator - 08-19-2016, 05:43 PM
RE: Pathnodes - by Daemian - 08-19-2016, 05:56 PM



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