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Interesting BlackBox crash...
Robby Offline
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Posts: 2,549
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Joined: Jun 2009
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#13
RE: Interesting BlackBox crash...

(12-29-2016, 02:53 PM)Aceromulator Wrote: The counter for how many loops/callbacks have been triggered are reset when Amnesia is closed; that is, when it is no longer running.

So the problem's avoidable with the right timing. That's nice to know.
Luckily one doesn't have to save & quit the game every 10 minutes, or else there'd be a problem. Every 45-50 minutes in a single session should be fine for those Youtubers xD

Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.
12-29-2016, 03:03 PM
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Messages In This Thread
Interesting BlackBox crash... - by Robby - 12-28-2016, 05:14 AM
RE: Interesting BlackBox crash... - by Romulator - 12-28-2016, 05:35 AM
RE: Interesting BlackBox crash... - by Robby - 12-28-2016, 05:41 AM
RE: Interesting BlackBox crash... - by Romulator - 12-28-2016, 05:47 AM
RE: Interesting BlackBox crash... - by Robby - 12-28-2016, 05:56 AM
RE: Interesting BlackBox crash... - by Mudbill - 12-28-2016, 06:41 AM
RE: Interesting BlackBox crash... - by Robby - 12-28-2016, 01:12 PM
RE: Interesting BlackBox crash... - by Robby - 12-28-2016, 10:26 PM
RE: Interesting BlackBox crash... - by Mudbill - 12-29-2016, 05:52 AM
RE: Interesting BlackBox crash... - by Robby - 12-29-2016, 02:38 PM
RE: Interesting BlackBox crash... - by Romulator - 12-29-2016, 02:53 PM
RE: Interesting BlackBox crash... - by Robby - 12-29-2016, 03:03 PM



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