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modeling
Mudbill Offline
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Posts: 3,881
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#2
Solved: 7 Years ago RE: modeling
You need another model of the cup that is split into submeshes of the different pieces. Then you set that up as its own entity, assigning bodies with mass to each piece and save it. In the original entity within User Defined Variables you can set the broken entity, and the original will change into the broken model when broken.

(This post was last modified: 04-20-2017, 01:44 AM by Mudbill.)
04-20-2017, 01:43 AM
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Messages In This Thread
modeling - by simpsoni0042 - 04-19-2017, 05:41 PM
RE: modeling - by Mudbill - 04-20-2017, 01:43 AM
RE: modeling - by Romulator - 04-20-2017, 02:16 AM



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