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Wolfenstein 3D Port (In Progress)
Abion47 Offline
Senior Member

Posts: 369
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Joined: Oct 2015
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#1
Wolfenstein 3D Port (In Progress)

I've wanted to do something for a while that showcased a bit of what HPL3 can really do, so I've been tinkering with this for the past couple days. It's gotten to the point where I feel like I can show off the progress I've made.



(Yes, the above game is, in fact, SOMA.)

Features (so far)
  • Full port of most Wolfenstein 3D textures into HPL3 materials/entities (where applicable)
  • Fully featured HUD system (including dynamically animated BJ Blazkowicz - damaged sprites, shifty eyes, and all)
  • Completely mapped out initial level (future levels a definite possibility)
  • Interactable consumable pickups (the effects are implemented, but didn't make it in the video)
  • Control scheme overhaul to more closely match the original Wolfenstein 3D feel
  • Interactable doors (Auto closing)
  • Static enemy previews(AI has yet to be implemented)
  • Simple weapon previews (Clicking "fires" them, but damage and full frame support is pending)

To Do List:
  • Functional weapon system
  • Enemy AI
  • Menu overhaul
  • High score system
  • Music and SFX
  • Other stuff, possibly

(This post was last modified: 08-29-2017, 10:18 AM by Abion47.)
08-29-2017, 09:45 AM
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Wolfenstein 3D Port (In Progress) - by Abion47 - 08-29-2017, 09:45 AM



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