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Photoshop texture .dds config?
Spicy Cat Offline
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Posts: 5
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Joined: Sep 2017
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#3
RE: Photoshop texture .dds config?

(09-07-2017, 09:55 PM)Abion47 Wrote: The wiki has a couple pages on this topic:

https://wiki.frictionalgames.com/hpl3/tu...dds_export

https://wiki.frictionalgames.com/hpl3/tu...c_modeling

In general, you will use either DXT1 or DXT5 for your textures (depending on if there is transparency) and you will use 3Ds for normal maps. Normal maps require minimal tweaking and DXT1/DXT5 are fine with the default settings.

For specular maps, the alpha channel determines the specularity, while the color channels determine the tint of the shine.

Thanks you so much!! I was really lost!
09-08-2017, 10:59 AM
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Messages In This Thread
Photoshop texture .dds config? - by Spicy Cat - 09-07-2017, 09:37 PM
RE: Photoshop texture .dds config? - by Abion47 - 09-07-2017, 09:55 PM
RE: Photoshop texture .dds config? - by Spicy Cat - 09-08-2017, 10:59 AM



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