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Nodes problem
Gamemakingdude Offline
Senior Member

Posts: 470
Threads: 82
Joined: Nov 2010
Reputation: 9
#8
RE: Nodes problem

(11-29-2010, 11:03 AM)LoneWolf Wrote: Aha! you only have 1 patrol node ! You need to write down what i said roughly for each node you want Smile so if you have 100 nodes you need 100 lines of the node script.

Also you would obviously change the name to node 2 node 3 node 4 etc.

AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 1.0f, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 1.0f, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 1.0f, "");


EDIT: unless the +i that you have does that, if so then i have no idea whats wrong. maybe you should call the first node = PathNodeArea_1 instead of missing out the 1 ?

The first node is for another enemy.

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Stephanos house
11-29-2010, 10:06 PM
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Messages In This Thread
Nodes problem - by Gamemakingdude - 11-28-2010, 11:31 PM
RE: Nodes problem - by LoneWolf - 11-29-2010, 12:03 AM
RE: Nodes problem - by Gamemakingdude - 11-29-2010, 12:33 AM
RE: Nodes problem - Another problem - by Chilton - 11-29-2010, 04:56 AM
RE: Nodes problem - by LoneWolf - 11-29-2010, 11:03 AM
RE: Nodes problem - by Gamemakingdude - 11-29-2010, 10:06 PM
RE: Nodes problem - by LoneWolf - 11-29-2010, 10:27 PM
RE: Nodes problem - by Gamemakingdude - 11-29-2010, 10:58 PM
RE: Nodes problem - by Gamemakingdude - 11-30-2010, 05:14 AM
RE: Nodes problem - by Hooumeri - 11-30-2010, 09:49 AM
RE: Nodes problem - by Gamemakingdude - 11-30-2010, 10:49 AM



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