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InteractCallback problem
pawsUp1703 Offline
Junior Member

Posts: 45
Threads: 16
Joined: Jan 2011
Reputation: 0
#3
RE: InteractCallback problem

(01-08-2011, 01:24 PM)Russ Money Wrote: Try

SetEntityPlayerInteractCallback("cellarkey2", "fear1", true);

void fear1(string &in asEntity)
{
SetLampLit("torch_static01_5", false, true);
SetLampLit("torch_static01_6", false, true);
SetLightVisible("PointLight_11", false);
GiveSanityDamage(20.0f, true);
}

Thank you Smile it's working now Big Grin

It doesn't matter if you love him, or capital H.I.M.
Just put your Paws Up, 'cause you were Born This Way baby!
01-08-2011, 01:41 PM
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Messages In This Thread
InteractCallback problem - by pawsUp1703 - 01-08-2011, 01:21 PM
RE: InteractCallback problem - by Russ Money - 01-08-2011, 01:24 PM
RE: InteractCallback problem - by pawsUp1703 - 01-08-2011, 01:41 PM



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