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Custom Story Crash [HAVING THE PROBLEM ONCE AGAIN]
TheReaper2011 Offline
Junior Member

Posts: 3
Threads: 0
Joined: Aug 2011
Reputation: 0
#20
RE: Custom Story Crash [SOLVED]

Obliviator27, yes..i did as you suggested, and unfortunately it still crashes...dunno why...everything seems to be in order.
I updated my hps file (with a little more script functions)

and my extra_english.lang

But...eh...now it says a whole lot worse:

FATAL ERROR: Could not load script file 'custom_stories/RoaringCorridors/custom_stories/RoaringCorridors/maps/00_roaringcorridors.hps'!
main (22, 18) : ERR : Expected identifier
main (23, 11) : ERR : Expected identifier
main (24, 1) : ERR : Unexpected token '{'
main (28, 23) : ERR : Expected identifier
main (29, 20) : ERR : Expected identifier
main (30, 25) : ERR : Expected identifier
main (31, 21) : ERR : Expected identifier
main (32, 25) : ERR : Expected identifier
main (33, 1) : ERR : Unexpected token '{'
main (39, 23) : ERR : Expected identifier
main (40, 23) : ERR : Expected identifier
main (41, 23) : ERR : Expected identifier
main (42, 22) : ERR : Expected identifier
main (43, 15) : ERR : Expected identifier
main (44, 22) : ERR : Expected identifier
main (45, 15) : ERR : Expected identifier
main (46, 34) : ERR : Expected identifier
main (47, 1) : ERR : Unexpected token '{'

like i said...a "whole" lot worse.


My hps:

///////////////////////////
// Run first time starting map
void OnStart()
{
AddEntityCollideCallback("Player", "Walk_Quest_Area", "GetWalkQuest", true, 1);
AddEntityCollideCallback("Player", "Walk_Complete_Area", "FinishWalkQuest", true, 1);
CreateEntityAtArea("servant_grunt_6", "servant_grunt.ent", "RoomAreaThree", false);
AddEntityCollideCallback("Player", "RoomTwoArea", "CollideRoomTwo", true, 1);
AddEntityCollideCallback("Player", "RoomOneArea", "CollideRoomOne", true, 1);
AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1" , true , 1);
}

void GetWalkQuest(string &in asParent, string &in asChild, int alState)
{
AddQuest("hauntedhallquest", "HauntedHallQuest");
}

void FinishWalkQuest(string &in asParent, string &in asChild, int alState)
{
CompleteQuest("hauntedhallquest", "HauntedHallQuest");
PlaySoundAtEntity("unlocksound", "unlock_door.snt", "hall", 0.0f, false);
RemoveItem("hallkey_1");
}

void CollideRoomOne(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("mansion_1", true, true);
SetSwingDoorClosed("hall", false, true);
SetEnemyIsHallucination("servant_grunt_6", true);
FadeEnemyToSmoke("servant_grunt_6", true);
ShowEnemyPlayerPosition("Player");
}

void KeyOnDoor(string &in asItem, string &in asEntity)
{
///////////////////////////
// Run when entering map
void OnEnter()
{
AddUseItemCallback("", "hallkey_1", "hall", "KeyOnDoor", true);
SetSwingDoorLocked("hall", false, true);
SetSwingDoorLocked("outsidedoor" , false, true);
PlaySoundAtEntity("", "unlock_door" , "outsidedoor" , 0, false);
RemoveItem("outsidekey_1");
PlaySoundAtEntity("unlocksound", "unlock_door.snt", "hall", 0.0f, false);
RemoveItem("hallkey_1");
SetEntityPlayerLookAtCallback("fire_place_3", "looking", true);
}
///////////////////////////
// Run when leaving map
void OnLeave()
{

}



My extra_english.lang file:

<LANGUAGE>
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">This is a short map with creepy corridors and jump surprises</Entry>
</CATEGORY>
<CATEGORY Name="Inventory">
<Entry Name="ItemDesc_hall_key">Tag reads "Hall Key".</Entry><Entry Name="ItemName_hall_key">Hall Key</Entry>
<Entry Name="ItemName_outsidekey_1">Outside Key</Entry>
<Entry Name="ItemDesc_outsidekey_1">Tag reads "Outside Key"</Entry>
<Entry Name="Quest_HauntedHallQuest_Text">You walked into the face of darkness and terror!</Entry>
</CATEGORY>

</LANGUAGE>


Am i doing something wrong with the "{" or "}"...cause i think the error is refering to them...but they are in order they should be.
The "Expected Identifier"...that i don't understand.

08-21-2011, 10:31 PM
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Messages In This Thread
RE: Custom Story Crash - by jens - 01-12-2011, 03:01 PM
RE: Custom Story Crash - by RawkBandMan - 01-13-2011, 12:40 AM
RE: Custom Story Crash - by Tottel - 01-13-2011, 01:34 AM
RE: Custom Story Crash - by RawkBandMan - 01-13-2011, 01:41 AM
RE: Custom Story Crash - by Tottel - 01-13-2011, 02:22 AM
RE: Custom Story Crash - by RawkBandMan - 01-13-2011, 02:32 AM
RE: Custom Story Crash - by Tottel - 01-13-2011, 02:34 AM
RE: Custom Story Crash - by RawkBandMan - 01-13-2011, 02:48 AM
RE: Custom Story Crash - by Tottel - 01-13-2011, 10:27 AM
RE: Custom Story Crash - by RawkBandMan - 01-13-2011, 02:17 PM
RE: Custom Story Crash - by Tottel - 01-13-2011, 02:30 PM
RE: Custom Story Crash - by RawkBandMan - 01-13-2011, 03:00 PM
RE: Custom Story Crash - by RawkBandMan - 01-17-2011, 12:12 AM
RE: Custom Story Crash - by RawkBandMan - 01-22-2011, 06:17 PM
RE: Custom Story Crash - by RawkBandMan - 05-07-2011, 05:18 PM
RE: Custom Story Crash [SOLVED] - by JetlinerX - 08-21-2011, 07:12 PM
RE: Custom Story Crash [SOLVED] - by Obliviator27 - 08-21-2011, 08:03 PM
RE: Custom Story Crash [SOLVED] - by TheReaper2011 - 08-21-2011, 10:31 PM
RE: Custom Story Crash [SOLVED] - by RawkBandMan - 08-25-2011, 03:08 AM



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