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Possible to make sanity only work for enemys
MrBigzy Offline
Senior Member

Posts: 616
Threads: 18
Joined: Mar 2011
Reputation: 8
#11
RE: Possible to make sanity only work for enemys

The dissolve texture in the core folder might be what's doing it, but I'm not sure. There probably is some applied texture doing it. Also:


<Player_Darkness

MinLightLevel = "0.15"

RadiusAdd = "3"

AmbientLightMinLightLevel = "0.2"
AmbientLightRadius = "6.5"
AmbientLightIntensity = "0.32"
AmbientLightFadeInTime = "2.8"
AmbientLightFadeOutTime = "2.3"
AmbientLightColor = "0.5 0.5 1 0"

LoopSoundFile = "player_darkness.ogg"
LoopSoundVolume = "0.2"
LoopSoundStartupTime = "1.0"
LoopSoundFadeInSpeed = "0.05"
LoopSoundFadeOutSpeed = "0.4"

SanityLossPerSecond = "0.2"

This is in the game.cfg.
03-25-2011, 05:20 AM
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RE: Possible to make sanity only work for enemys - by MrBigzy - 03-25-2011, 05:20 AM



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