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Possible to set up a dev environment for a custom story instead of map?
Shev Offline
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#7
RE: Possible to set up a dev environment for a custom story instead of map?

(01-16-2011, 04:56 PM)Tottel Wrote: http://wiki.frictionalgames.com/hpl2/tut...y_tutorial

It's in the very, very first scripting tutorial that you find.

(01-16-2011, 03:57 PM)Shev Wrote: I was going to do it on the first time entering the entrance area, but thought it'd be smoother if I just had a global.hps (which doens't work) and use
Smoother as in the entrance area might change a lot, so it'd probably be easier and have less likely to screw up on me doing it this way (as in forgetting to delete the line from the last entrance areas)

I know of that, but I want to see if its possible to get something like a global.hps to work so that it'd be a lot easier than having to change the script for each area.

i spam meme 4 raeg
01-16-2011, 05:16 PM
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RE: Possible to set up a dev environment for a custom story instead of map? - by Shev - 01-16-2011, 05:16 PM



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