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Making enemys smart enough to open doors?
Tanshaydar Offline
From Beyond

Posts: 3,085
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Joined: Mar 2009
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#12
RE: Making enemys smart enough to open doors?

I didn't play with the patrol nodes yet so I don't know how they work; but I think you can place areas to check collides and if enemy is not there, you can assume it went to chase Danny.

01-23-2011, 01:03 PM
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RE: Making enemys smart enough to open doors? - by Tanshaydar - 01-23-2011, 01:03 PM



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