(06-05-2012, 07:26 AM)andyrockin123 Wrote: I must disagree with street boat. In Penumbra:Overture, the player was given "tools" that functioned as weapons. Frictional Games made sure the combat was clunky so they would be used as a last resort; but inevitably, many players found ways around it and were able to easily kill all enemies, thus greatly reducing the horror experience. At that point, it turned into a "hack-and-slash" ordeal.
tl;dr no matter how bad/clunky you make combat, it doesn't even remotely compare to no combat at all because people can find a way to make it easy/not scary.
The planets must be aligned, because I just agreed with CrankyOldMan :O
I played all three games (except for the second half of Requiem, my game broke and I gave up on it), and honestly, I never even thought to use those weapons because they were so hard to use.
Not saying it's great for Amnesia, it would just be a useful mechanic for my particular story, just because of the background it has. It's enough of a stretch that I'm turning Diablo into a first person survival story, not having weapons at all would just be frustrating to people who know the series, I think.