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[SOLVED]Now I see you... Oh wait a minute, I don't
Tanshaydar Offline
From Beyond

Posts: 3,085
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#2
RE: Now I see you... Oh wait a minute, I don't

/**
* Callback syntax: MyFunc(string &in entity, int alState) state: 1=looking, -1=not looking
*/
void  SetEntityPlayerLookAtCallback(string& asName, string& asCallback, bool abRemoveWhenLookedAt);

void  SetEntityActive(string& asName, bool abActive);

01-26-2011, 12:57 AM
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RE: Now I see you... Oh wait a minute, I don't - by Tanshaydar - 01-26-2011, 12:57 AM



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