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Question About pathnodes
theDARKW0LF Offline
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Posts: 150
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Joined: Sep 2010
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#7
RE: Question About pathnodes

(01-28-2011, 10:57 AM)Vradcly Wrote: I also have a question regarding the same topic, better take it here then make a new thread...

When an enemy has followed all the nodes in its path, is there a way to restore the path so it can follow it again?

I have somewhat of a labyrinth and I want the monsters to reappear at certain areas inside the labyrinth, but as it is now, it works great as long as the monsters have not completed their paths. When that happens and the monster is reactivated because the player moved through that place of the labyrinth again the monsters only appear for a very short time and then disappears because they have completed their paths. What I want is the monsters to (if they have no more path nodes to follow), start making their way back again, or possibly teleport to their start position and redo the path following.

Anyone have an idea on how to do that?

Just simply add a timer and when part of that timer is reached, he can get reassigned the path back to where he started.

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01-28-2011, 10:41 PM
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Messages In This Thread
Question About pathnodes - by Crunchygoblin - 01-28-2011, 02:39 AM
RE: Question About pathnodes - by Shev - 01-28-2011, 03:20 AM
RE: Question About pathnodes - by Vradcly - 01-28-2011, 10:57 AM
RE: Question About pathnodes - by theDARKW0LF - 01-28-2011, 10:41 PM
RE: Question About pathnodes - by Frontcannon - 01-28-2011, 01:43 PM
RE: Question About pathnodes - by Crunchygoblin - 01-28-2011, 09:21 PM
RE: Question About pathnodes - by Frontcannon - 01-28-2011, 10:24 PM
RE: Question About pathnodes - by Vradcly - 01-30-2011, 01:25 AM



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