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Breaking down the workdesk_door with a custom joint entity
machosalad Offline
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Posts: 38
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Joined: Oct 2010
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#3
RE: Breaking down the workdesk_door with a custom joint entity

This reminds when i had fun modding monsters. I gave the monsters really high mass and push force or whatever its called, so whenever the monsters touched a dynamic entity, the entity flew away and the monsters could walk through stuff without getting bothered at all.

Maybe doing the same thing with that hammer could solve the problem.
02-13-2011, 03:51 PM
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RE: Breaking down the workdesk_door with a custom joint entity - by machosalad - 02-13-2011, 03:51 PM



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