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Help: Avoid getting monsters gimped (Creative solution)
Acies Offline
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RE: Help: Avoid getting monsters gimped (Creative solution)

The "ramp" thing worked, however to add finesse to it ill add an area at the ramp which SetEntityActive("ramp", false); on enter and SetEntityActive("ramp", true); on leave. That way the player won't notice there is a "ramp" by the table.

If someone has trouble with this issue, this can be a form of solution - and i'll answer questions if there are any.

[Image: mZiYnxe.png]


03-10-2011, 07:32 PM
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RE: Help: Avoid getting monsters gimped (Creative solution) - by Acies - 03-10-2011, 07:32 PM



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