Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
please help me with a multiple lookat scripting problem!!(FIXED)
shmuckdom Offline
Junior Member

Posts: 8
Threads: 5
Joined: Mar 2011
Reputation: 0
#3
RE: please help me with a multiple lookat scripting problem!!

(03-13-2011, 05:56 AM)Russ Money Wrote: Not sure, but I re-wrote your script. Try this and tell me if it works.

If I understand what you wanted, you wanted the player to look at the monster when he picks up the key for 1.5 seconds, then when that's done, he looks at the closet for 1.5 seconds, then the player regains control for the character?

If so, try this:

void Key1(string &in asEntity)
{
SetEntityActive("LibraryGrunt", true);
StartPlayerLookAt("LibraryGrunt", 6, 6, "");
AddTimer("donelook", 1.5f, "TimerDoneLookAt_1");
AddEnemyPatrolNode("LibraryGrunt", "PathNodeArea_1", 0.1, "");
AddEnemyPatrolNode("LibraryGrunt", "PathNodeArea_13", 0.1, "");
SetPlayerActive(false);
SetSwingDoorLocked("FilledCabinet", false, true);
}

void TimerDoneLookAt_1(string &in asTimer)
{
StopPlayerLookAt();
StartPlayerLookAt("Lookatcloset", 6, 6, "");
AddTimer("donelook_5", 1.5f, "TimerDoneLookAt_2");
}

void TimerDoneLookAt_2(string &in asTimer)
{
StopPlayerLookAt();
SetPlayerActive(true);
}

Thank you very much !! Big GrinDD <3
03-13-2011, 06:15 AM
Find


Messages In This Thread
RE: please help me with a multiple lookat scripting problem!! - by shmuckdom - 03-13-2011, 06:15 AM



Users browsing this thread: 1 Guest(s)