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Ending & credits
larslu Offline
Junior Member

Posts: 30
Threads: 15
Joined: Mar 2011
Reputation: 0
#4
RE: Ending & credits

(03-22-2011, 08:47 PM)Viperdream Wrote:
StartCredits(string& asMusic, bool abLoopMusic, string& asTextCat, string& asTextEntry, int alEndNum);
Example:
StartCredits("Outro..ogg", true, "Misc", "Credits", 2);

You will also need to create a new category in the .lang file for this:
<CATEGORY Name="Misc">
<Entry Name="Credits">The most awesome person in the world made this map.</Entry>
</CATEGORY>

Use [br] to start a new line.

The game ends itself automatically after the credits

I want to do when I come into a area the credits begins, how do I do that?
03-22-2011, 09:07 PM
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Messages In This Thread
Ending & credits - by larslu - 03-22-2011, 08:43 PM
RE: Ending & credits - by Viperdream - 03-22-2011, 08:47 PM
RE: Ending & credits - by larslu - 03-22-2011, 09:07 PM
RE: Ending & credits - by MrBigzy - 03-22-2011, 08:47 PM
RE: Ending & credits - by Tanshaydar - 03-22-2011, 09:14 PM
RE: Ending & credits - by larslu - 03-22-2011, 09:35 PM
RE: Ending & credits - by Viperdream - 03-22-2011, 09:17 PM
RE: Ending & credits - by Viperdream - 03-22-2011, 09:44 PM



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