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A secret passage
Kyle Offline
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Posts: 911
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Joined: Sep 2010
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#3
RE: A secret passage

I completely understand how it works, I could do it, but it would take around a hour to do so.
The script would include a wall that is empty and then being filled up with entities like bricks for example, and then you would go to each one's tab and check the box that says static physics. Then when the player uses some tool or something to bash the wall down, you could set all of the objects with physics again by using this script line: SetPropPhysics(string& asName, bool abX);

(This post was last modified: 04-30-2011, 01:01 PM by Kyle.)
04-30-2011, 12:57 PM
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Messages In This Thread
A secret passage - by vansd - 04-30-2011, 12:08 PM
RE: A secret passage - by Tanshaydar - 04-30-2011, 12:36 PM
RE: A secret passage - by Kyle - 04-30-2011, 12:57 PM



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