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Sounds not becoming "de-active"
Dominic0904 Offline
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Posts: 63
Threads: 14
Joined: Apr 2011
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#3
RE: Sounds not becoming "de-active"

(05-07-2011, 06:35 PM)Khyrpa Wrote: you have to use: StopSound(string& asSoundName, float afFadeTime);
then use this to Play it: FadeInSound(string& asSoundName, float afFadeTime, bool abPlayStart);

Just to confirm, say i wanted to stop "guardian_scream1"

I would write it as:
StopSound(string& asguardian_scream1, float afFadeTime);

right? or am I doing that wrong?
05-07-2011, 06:45 PM
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Messages In This Thread
Sounds not becoming "de-active" - by Dominic0904 - 05-07-2011, 05:51 PM
RE: Sounds not becoming "de-active" - by Khyrpa - 05-07-2011, 06:35 PM
RE: Sounds not becoming "de-active" - by Dominic0904 - 05-07-2011, 06:45 PM
RE: Sounds not becoming "de-active" - by Roenlond - 05-07-2011, 06:52 PM



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