Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Setting an area active [SOLVED]
Kyle Offline
Posting Freak

Posts: 911
Threads: 36
Joined: Sep 2010
Reputation: 7
#8
RE: Setting an area active

@Greven,

What is the error report?

If there is none and it is just straight-up broken, then i don't know, maybe the space inbetween "SetEntityActive" and "("servant_brute_1", true);" on the second to last line? I don't think it should be there... :/

05-09-2011, 08:47 PM
Find


Messages In This Thread
Setting an area active [SOLVED] - by Greven - 05-09-2011, 08:02 PM
RE: Setting an area active - by Khyrpa - 05-09-2011, 08:12 PM
RE: Setting an area active - by Roenlond - 05-09-2011, 08:12 PM
RE: Setting an area active - by Khyrpa - 05-09-2011, 08:16 PM
RE: Setting an area active - by Roenlond - 05-09-2011, 08:30 PM
RE: Setting an area active - by Greven - 05-09-2011, 08:44 PM
RE: Setting an area active - by Khyrpa - 05-09-2011, 08:46 PM
RE: Setting an area active - by Greven - 05-09-2011, 08:51 PM
RE: Setting an area active - by Kyle - 05-09-2011, 08:47 PM
RE: Setting an area active [SOLVED] - by Kyle - 05-09-2011, 09:11 PM



Users browsing this thread: 1 Guest(s)