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Blog: "Finding videogame's true voice"
xiphirx Offline
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RE: Blog: "Finding videogame's true voice"

Well... I'll explain the clunky part.

It felt clunky mainly because of the game's mechanics. I for one thought that they strove for too much realism.

Taking a break every minute or so to warm up is not a mechanic, its a chore. I want to progress further, but I need to stop and wait to warm up? Sure, thats realistic but what do you want in a game? You want the enjoyments of a real experience, minus the annoyances.

I didn't get far enough to the combat, but the melee combat looked a bit like Bioshock's. I felt that it was a good intention to have first person melee combat, but It doesn't quite work out... You see, when you have first person combat, you dont have much control of your shots per se... and you quickly become bored of your character repeating the same motion, and spamming the left mouse button. This does not generate fun gameplay at all. If melee is to be done in the first person perspective, it must be done the way Frictional has made it. Frictional's system allows you to have much more control of your maneuvers, making it a much more enjoyable gameplay element.

The guns in the game also suffer from "too realistic". In some of the videos I watched out of curiousity, I found that a gun required you to shoot, reload, shoot, reload just like a musketeer (my memory on this is a little fuzzy). This is a dual edged sword. In the pro side of things, it makes you more cautious, and more immersed. In the con side of things, it makes you frustrated. The pros outweigh the cons, but I felt that the whole reloading after one shot was very clunky. I would have at least made it two shots... :/

The story was quite confusing, just like Penumbra. The difference was that I could not get things cleared up in the amount I played like in Penumbra.


I also felt that saving the various people you find was more of a chore. They should have had greater meaning attached to them rather to just cross a broken catwalk.

Please don't go flame happy on this reply, I honestly didn't get far into the game because I was so bored playing it. Games like Penumbra and Amnesia pulled me in more and more D:

05-18-2011, 10:54 PM
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RE: Blog: "Finding videogame's true voice" - by xiphirx - 05-18-2011, 10:54 PM



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