MrBigzy
Senior Member
Posts: 616
Threads: 18
Joined: Mar 2011
Reputation:
8
|
RE: Exporting Textures from Maya?
You can do separate textures, similar to the grunt. Just save the texture with the prefix of the object name (ie: grunt's hair in the model is named "hair", so it's texture is named "servant_grunt_hair.dds").
If you want to unwrap it all and make it a single texture, just copy and paste all the textures and make a single dds file with it, just place the textures somewhere in the square to take up as much space as possibe (the texture should have dimensions of pow2). Then you can edit the UV by going to "window" on the top, and then "UV texture editor".
PS: Don't use FBX Dae, it's not opencollada and it has a lot of compatability issues.
(This post was last modified: 05-19-2011, 01:28 PM by MrBigzy.)
|
|
05-19-2011, 01:27 PM |
|