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Extra_english.lang file aint working
Khyrpa Offline
Senior Member

Posts: 638
Threads: 10
Joined: Apr 2011
Reputation: 24
#17
RE: Extra_english.lang file aint working

but did you get it working?
Spoiler below!


void OnStart()
{
AddEntityCollideCallback("Player", "door_open_hall_key", "Doorslam1", true, 1);
}

void Doorslam1(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("door_to_hall_key", true, true);
StartPlayerLookAt("door_to_hall_key", 10.0f, 10.0f, "");
AddTimer("", 1.0f, "stoplook");
}

void stoplook(string &in asTimer)
{
StopPlayerLookAt();
}

I suggest you rename the damn area to: door_hall_key_area
(This post was last modified: 05-25-2011, 06:37 PM by Khyrpa.)
05-25-2011, 06:36 PM
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Messages In This Thread
Extra_english.lang file aint working - by xtron - 05-25-2011, 04:25 PM
RE: Extra_english.lang file aint working - by Khyrpa - 05-25-2011, 06:36 PM



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