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Monster stop at path node
xtron Offline
Senior Member

Posts: 402
Threads: 37
Joined: May 2011
Reputation: 2
#6
RE: Monster stop at path node

(05-26-2011, 07:39 PM)Khyrpa Wrote: oh... you have to make the boolean into true for the monster to fadetosmoke

Oh I thought that "fadetosmoke" was that the sound "fadetosmoke" was gonna happen. But thanks ^^.

[Image: 44917299.jpg]Dubstep <3
05-26-2011, 07:43 PM
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Messages In This Thread
Monster stop at path node - by xtron - 05-26-2011, 06:58 PM
RE: Monster stop at path node - by Khyrpa - 05-26-2011, 07:01 PM
RE: Monster stop at path node - by Kyle - 05-26-2011, 07:08 PM
RE: Monster stop at path node - by xtron - 05-26-2011, 07:33 PM
RE: Monster stop at path node - by Khyrpa - 05-26-2011, 07:39 PM
RE: Monster stop at path node - by xtron - 05-26-2011, 07:43 PM
RE: Monster stop at path node - by Khyrpa - 05-26-2011, 07:48 PM



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