Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 2 Vote(s) - 2.5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
What makes something scary
skypeskype Offline
Senior Member

Posts: 503
Threads: 6
Joined: Mar 2011
Reputation: 2
#8
RE: What makes something scary

Here is MY idea for something scary:

Spawing a monster when picking up a key, or resolving a puzzle won't scarre the player at all becasue:
1. You expect it.
2. You are happy for doing that hard puzzle so the monster won't scare you as much

The most common rooms in wich you expect to get scared are storages and cellars. So you WONT do it in there maybe only if you think of a very very clever scare. In those rooms, maybe build up lots of scary atmosphere with scary corridors, posible hiding spots and music. The player will feel relieved when leaving this rooms, so they wont expect getting scared so THATS when you hit him.
(This post was last modified: 05-29-2011, 03:20 PM by skypeskype.)
05-29-2011, 03:18 PM
Website Find


Messages In This Thread
What makes something scary - by X4anco - 05-29-2011, 11:56 AM
RE: What makes something scary - by Roenlond - 05-29-2011, 12:16 PM
RE: What makes something scary - by Danny Boy - 05-29-2011, 12:16 PM
RE: What makes something scary - by X4anco - 05-29-2011, 12:18 PM
RE: What makes something scary - by Danny Boy - 05-29-2011, 01:35 PM
RE: What makes something scary - by Clord - 05-29-2011, 02:13 PM
RE: What makes something scary - by Kyle - 05-29-2011, 02:23 PM
RE: What makes something scary - by skypeskype - 05-29-2011, 03:18 PM
RE: What makes something scary - by Danny Boy - 05-29-2011, 03:20 PM
RE: What makes something scary - by laser50 - 05-29-2011, 03:54 PM
RE: What makes something scary - by Kurton - 05-29-2011, 04:25 PM
RE: What makes something scary - by xtron - 05-29-2011, 07:59 PM
RE: What makes something scary - by GraphicsKid - 05-30-2011, 08:48 AM



Users browsing this thread: 1 Guest(s)