Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Path nodes ain't showing up!
GraphicsKid Offline
Senior Member

Posts: 258
Threads: 34
Joined: Dec 2010
Reputation: 3
#11
RE: Path nodes ain't showing up!

Oh the nodes are definitely added alright. When I replace
CreateEntityAtArea(x,"servant_grunt_noSound.ent","gruntSpawn",false);
with
SetEntityActive("mazeGrunt_preplaced",true);
it works just fine... leading me to conclude that you can't create functional enemies in this way. I've even tried doing
SetEntityActive(x,false);
SetEntityActive(x,true);
right after it's created, but that didn't do anything.

Hang on a sec, I've got another theory I want to test out: jens jens jens jens jens. Now let's sit back and see what happens.
06-02-2011, 04:33 PM
Find


Messages In This Thread
Path nodes ain't showing up! - by GraphicsKid - 05-30-2011, 08:56 PM
RE: Path nodes ain't showing up! - by Kyle - 05-30-2011, 10:21 PM
RE: Path nodes ain't showing up! - by GraphicsKid - 05-31-2011, 01:40 AM
RE: Path nodes ain't showing up! - by Kyle - 05-31-2011, 04:05 AM
RE: Path nodes ain't showing up! - by GraphicsKid - 05-31-2011, 04:45 AM
RE: Path nodes ain't showing up! - by Apjjm - 05-31-2011, 11:45 AM
RE: Path nodes ain't showing up! - by laser50 - 05-31-2011, 12:37 PM
RE: Path nodes ain't showing up! - by Apjjm - 05-31-2011, 02:18 PM
RE: Path nodes ain't showing up! - by GraphicsKid - 06-02-2011, 04:50 AM
RE: Path nodes ain't showing up! - by Apjjm - 06-02-2011, 02:13 PM
RE: Path nodes ain't showing up! - by GraphicsKid - 06-02-2011, 04:33 PM
RE: Path nodes ain't showing up! - by palistov - 06-02-2011, 10:00 PM
RE: Path nodes ain't showing up! - by GraphicsKid - 06-03-2011, 08:50 PM



Users browsing this thread: 1 Guest(s)