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.nodes file
palistov Offline
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#1
.nodes file

NEW QUESTION

Hopefully someone on the FG staff can answer this: What exactly is the purpose of the AI nodes? Does it control what a monster will do/where it will path when not assigned a specific path? I ask this because earlier I was testing an aspect of gameplay regarding monsters but I watched said monster wander off, and not even along the scripted path I had assigned it (but not triggered).

I also noticed each AI node's edge nodes are close to the "parent" node, if I may. This makes me think that the reason there are dozens of nodes but only a few are scripted path nodes is so that when a monster returns to its path after say, seeing and following the player across a room, it doesn't get stuck on an obstacle while returning to its original path. If this is incorrect I'd love some insight into what exactly nodes do.

I REALLY don't want my story to be one of those where you can bug out a monster in a wall and just do as you please while he derps in the corner. Thanks Smile


//-------------------

Does anyone know anything about what exactly the purpose of the .nodes files are and how to create them?

Thanks Smile

(This post was last modified: 06-13-2011, 11:53 AM by palistov.)
06-12-2011, 11:25 AM
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Messages In This Thread
.nodes file - by palistov - 06-12-2011, 11:25 AM
RE: .nodes file - by Roenlond - 06-12-2011, 11:30 AM
RE: .nodes file - by palistov - 06-13-2011, 11:53 AM
RE: .nodes file - by smapho123 - 06-13-2011, 03:50 PM
RE: .nodes file - by GraphicsKid - 06-13-2011, 04:33 PM
RE: .nodes file - by palistov - 06-13-2011, 10:20 PM



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