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.nodes file
smapho123 Offline
Junior Member

Posts: 17
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Joined: Jun 2011
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#4
RE: .nodes file

When you place Path Nodes in the level editor (under the areas tab), a Nodes file automatically appears. To get the monster to follow the Path Nodes, you have to add each individual path node individually in the script file (in the format AddEnemyPatrolNode("[name of monster]", "[name of patrol node]", ([# of seconds monster stays]), "[Animation it performs (could be blank, but if it isn't, it has to be a file in Entities->Enemy->[Monster's Name]->Animations)]

Death is the final unknown.
06-13-2011, 03:50 PM
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Messages In This Thread
.nodes file - by palistov - 06-12-2011, 11:25 AM
RE: .nodes file - by Roenlond - 06-12-2011, 11:30 AM
RE: .nodes file - by palistov - 06-13-2011, 11:53 AM
RE: .nodes file - by smapho123 - 06-13-2011, 03:50 PM
RE: .nodes file - by GraphicsKid - 06-13-2011, 04:33 PM
RE: .nodes file - by palistov - 06-13-2011, 10:20 PM



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