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.nodes file
palistov Offline
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Posts: 1,208
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Joined: Mar 2011
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#6
RE: .nodes file

Yeah smapho I understand the purpose of the nodes but I was unclear as to what the purpose of the AI nodes in the .nodes file was. If you open it up you'll see it's under a category called AINodes, and that each path node has other "edge nodes" attached to it.

GraphicsKid: Ahhh that's kind of the answer I was looking for. What I've been doing is placing lots of nodes and adding each of them along a path. When I do that the monster keeps pausing at each node. Perhaps that AI nodes are just so that when a monster is assigned to that node, it has nearby nodes to follow.

I'm still unclear as to why in the world my monster randomly walks around when there are path nodes nearby, even if I haven't assigned him a node to walk to. O_O

06-13-2011, 10:20 PM
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Messages In This Thread
.nodes file - by palistov - 06-12-2011, 11:25 AM
RE: .nodes file - by Roenlond - 06-12-2011, 11:30 AM
RE: .nodes file - by palistov - 06-13-2011, 11:53 AM
RE: .nodes file - by smapho123 - 06-13-2011, 03:50 PM
RE: .nodes file - by GraphicsKid - 06-13-2011, 04:33 PM
RE: .nodes file - by palistov - 06-13-2011, 10:20 PM



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