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Penumbra: Overture - Text Walkthrough
Thaliur Offline
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#7
RE: Complete Walkthrough part 1

pikacz Wrote:you mean that i should write only like this:
go THERE and pick up THAT
use THAT on THAT
etc.
?
Kind of like that, yes. You just go on with the walkthrough the way you are writing it now, and I'll take your text and fashion it into chapters and subdivisions.

To give you an impression of how I meant to do this, here is a part of your first post, converted (the rest will follow soon):

Spoiler below!
Prologue: Descent into Darkness

Part 1: The journey

The game starts out aboard a fishing boat.
Use the key from your inventory to open the padlock on the cabinet and pick up the glowstick and the batteries.
Pick up the notebook from the table. Your flashlight is in the drawer next to the bed. In the chest near the bed you'll find a letter. After you picked up everything, you will hear a horn blowing, and you will get a message telling you to leave the cabin. Now you can walk through the door.


Part 2: Breaking the ice

While you're walking through the blizzard, pick up a stone and carry it with you until you find a frozen hatch. Drop the stone onto it or throw it at the ice shell, turn the handle and go inside.


Part 3: Going in

This is the first time you hear strange voices. Pick up a steel rod that lies next to the door on the left. There's a flare in the box nearby. The other door is closed. There's another flare behind the barrels to the right. Go through the open door and pick up the hammer and a flare on your left. Knock over the wardrobe and use the hammer to bust through the wooden planks. Go through the tunnel and take the first left route up. Walk into the room with a hatch on the floor. Insert the steel rod into the box with a hole in it and turn it to open the hatch. Go through it...


Chapter 1: The fears of mine...

Part 1: Spiders in the dark

Walk forward until you see a map. Memorizing or printing it might be a good idea. Find the Storage area on the map and go there. After you entered the area, pick up the empty lighter from the wardrobe on the left. The center door and the door on the right are closed, so go through the door on the left. You enter a room with a box full of stones. Enter the room on the right and pick up painkillers and the batteries from the wardrobe. There is also the first artifact, which you can use to save the game. Go back to the room with the box, take out all stones and move the box to uncover a trapdoor. Go down. You hear the creepy voices again. Crouch to get into the tunnel and take the first right. You see a mummified creature lying on the floor. Take the next right and pick up the note and a flare. Go back and take the first right. Watch out for the steam. Go left and pick up another note. Go back and then to the left. Keep walking until you approach a fence. Use the hammer to destroy the padlock. Pick up the fluid lighter gas and use it on the lighter in your inventory. There are batteries in the chest. Go back all the way to the place where you first turned right and turn right to pick up the ladder. Drag it to the place where you jumped down.
You hear some VERY disturbing noises now. Attach the ladder to the hooks and go up. Go back to the main storage room. Two of the doors, that were previously locked, are now open. There are traces of blood on the floor. Go through the middle door and pick up the key and a note from the desk. In the small room directly accessible from this one you will find a piece of meat and a dead spider on a desk. Go back and walk through the third door. There are two pieces of beef jerky in the drawer.


Part 2: a dog's life

Go back and get out of the Storage. You hear a dog coming, hide quickly and don't move before he passed you! Depending on your difficulty setting, you will have to be more or less careful when sneaking through the corridor. You can kill the dog later with the hammer. I suggest getting on a crate and hitting him when he jumps on you. Don't worry, he won't reach you. Find the Workshop on the map and use the key you found on the door and go in. Barricade the door! Use barrels and stones, but the dog will eventually bust through if you get his attention somehow, so it might be best to kill him.

Megatron - proving that guns DO kill people since 1984
04-07-2007, 01:19 PM
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Penumbra: Overture - Text Walkthrough - by pikacz - 04-07-2007, 01:14 AM



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