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Script with doors
rojkish Offline
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Joined: Jun 2011
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#5
RE: Script with doors

You can always do a lookawaycallback, so when the player looks away you set the first entity inactive and then the second entity active with some sounds and ps_break_wood particle system
06-21-2011, 07:02 PM
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Messages In This Thread
Script with doors - by SLAMnesia - 06-20-2011, 10:56 PM
RE: Script with doors - by Nye - 06-21-2011, 12:26 AM
RE: Script with doors - by Kurton - 06-21-2011, 02:27 AM
RE: Script with doors - by SLAMnesia - 06-21-2011, 03:25 AM
RE: Script with doors - by rojkish - 06-21-2011, 07:02 PM
RE: Script with doors - by palistov - 06-21-2011, 07:14 PM
RE: Script with doors - by Rownbear - 06-23-2011, 03:00 AM
RE: Script with doors - by Roenlond - 06-23-2011, 02:36 PM
RE: Script with doors - by Rownbear - 06-23-2011, 08:44 PM
RE: Script with doors - by Apjjm - 06-23-2011, 08:50 PM



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