Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Script with doors
Rownbear Offline
Member

Posts: 157
Threads: 13
Joined: Apr 2011
Reputation: 2
#9
RE: Script with doors

(06-23-2011, 02:36 PM)Roenlond Wrote:
(06-23-2011, 03:00 AM)Rownbear Wrote: I think theres a door entity which is broken in level editor, just make it so, playerinteract -> createparticle and sounds -> swap the door with the broken door. that way it would seem like the door destroyed when you touched it, and should give alittle jump scare.

Though it'd be EXTREMELY unrealistic if you are able to look at the door. "Ooh a door, let's open it. Oh wow, it disappeared and popped up on the floor in an instant! :o"

well the possesed monsters with claws walking around are very realistic aswell. Though ofcourse you'd have to make it fit in the story but that's one suggestion to it. Now he just have to play around with it and make it the way he want.

06-23-2011, 08:44 PM
Find


Messages In This Thread
Script with doors - by SLAMnesia - 06-20-2011, 10:56 PM
RE: Script with doors - by Nye - 06-21-2011, 12:26 AM
RE: Script with doors - by Kurton - 06-21-2011, 02:27 AM
RE: Script with doors - by SLAMnesia - 06-21-2011, 03:25 AM
RE: Script with doors - by rojkish - 06-21-2011, 07:02 PM
RE: Script with doors - by palistov - 06-21-2011, 07:14 PM
RE: Script with doors - by Rownbear - 06-23-2011, 03:00 AM
RE: Script with doors - by Roenlond - 06-23-2011, 02:36 PM
RE: Script with doors - by Rownbear - 06-23-2011, 08:44 PM
RE: Script with doors - by Apjjm - 06-23-2011, 08:50 PM



Users browsing this thread: 1 Guest(s)