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Script with doors
Apjjm Offline
Is easy to say

Posts: 496
Threads: 18
Joined: Apr 2011
Reputation: 52
#10
RE: Script with doors

Just make a non-static non-zero mass door entity with no hinge joint, set it's type as moveable object and you're done - the player will pull/push it and it will fall. If you only want this to occur when the door is in a specific state you are going to need to swap out a normal door with the entity described upon the correct state change.
(This post was last modified: 06-23-2011, 08:51 PM by Apjjm.)
06-23-2011, 08:50 PM
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Messages In This Thread
Script with doors - by SLAMnesia - 06-20-2011, 10:56 PM
RE: Script with doors - by Nye - 06-21-2011, 12:26 AM
RE: Script with doors - by Kurton - 06-21-2011, 02:27 AM
RE: Script with doors - by SLAMnesia - 06-21-2011, 03:25 AM
RE: Script with doors - by rojkish - 06-21-2011, 07:02 PM
RE: Script with doors - by palistov - 06-21-2011, 07:14 PM
RE: Script with doors - by Rownbear - 06-23-2011, 03:00 AM
RE: Script with doors - by Roenlond - 06-23-2011, 02:36 PM
RE: Script with doors - by Rownbear - 06-23-2011, 08:44 PM
RE: Script with doors - by Apjjm - 06-23-2011, 08:50 PM



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